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“Learning human anatomy on cadaver specimens is fascinating, yet as a dental student, it was challenging to understand the relevance of much that I was learning, let alone the application of the anatomy to everyday life. This dilemma continued during my years in clinical practice and in the succeeding years developing interactive 3D software to teach anatomy. With joining the faculty at Stanford came the opportunity to develop an alternate approach to teaching anatomy, one in which the relevance of anatomy is the foundation of the course. Anatomy and Design Innovations is the result of this approach. Using cadaver specimens, 3D apps and the 3D virtual anatomy table as primary resources, students are free to use their imagination in designing products and exercises that are common in our society, along with learning the anatomy that is used with these products and exercises.”